/* ===========================================================================
   FixHunters — Effects: shadows, blur, motion (2026 rebrand)
   Shadows are nearly invisible — structure comes from hairlines and surface
   tints. Aurora glow reserved for gradient-border highlight panels.
   =========================================================================== */
:root {
  /* Shadows — navy-cast, very soft, mostly ambient */
  --shadow-xs:  0 1px 2px rgba(8, 21, 33, 0.04);
  --shadow-sm:  0 2px 8px rgba(8, 21, 33, 0.05);
  --shadow-md:  0 10px 30px rgba(8, 21, 33, 0.07);
  --shadow-lg:  0 24px 60px rgba(8, 21, 33, 0.10);
  --shadow-xl:  0 36px 90px rgba(8, 21, 33, 0.14);

  /* Green glow — kept from the logo's halo; accents on dark only */
  --glow-green: 0 0 24px rgba(32, 220, 171, 0.35);
  --glow-green-soft: 0 0 16px rgba(32, 220, 171, 0.22);

  /* Focus ring */
  --ring-accent: 0 0 0 3px rgba(43, 174, 140, 0.32);

  /* Glass / blur for chips and floating UI over aurora art */
  --blur-card: blur(14px); /* @kind other */
  --glass-dark: rgba(8, 21, 33, 0.5);
  --glass-light: rgba(255, 255, 255, 0.12);

  /* Motion */
  --ease-out:   cubic-bezier(0.22, 1, 0.36, 1); /* @kind other */
  --ease-in-out: cubic-bezier(0.65, 0, 0.35, 1); /* @kind other */
  --dur-fast:   140ms; /* @kind other */
  --dur-base:   240ms; /* @kind other */
  --dur-slow:   420ms; /* @kind other */
}
